Wednesday, July 27, 2011
We are Project Approved, T-Minus 60hrs
First, a video of our discussion highlights from this morning.
After also twelve hours of non-stop tweaking and re-imagining, we finally settled upon a rough design that we proposed to the competition leaders. Luckily, Craig approved our design and we are now on our merry way to budget, source, and construct our project.
Team 2 - The MAD Collective
Team 9 - 72 hours begins… Day 1
It was a beautiful start to Day 1 - sunny and still...(or so we thought)!
Team 9 (SH10.K) received our brief for site 4:
Urban / Stitch:
Sculpture thoroughfare
Fixing, a temporary procedure to affix one to another,make mend or join something, suture.
Your challenge is to create a weave using the existing threads to offer an alternative experience to the thoroughfare.
You are required to tap into the physical and invisible site conditions.
You must consider the dynamics of time; Eg, night and day, site conditions, seasons etc.
Our Site:
Is really interesting! A thoroughfare between the two National Australia Bank buildings linking Bourke St to the Harbour, along Captain's Walk. Although our site is outside (has an open roof), unless you actually look up you might not even realise this? It feels very enclosed and separated from the outside world. It is a transitory space, almost entirely surrounded by the built form and its main occupants are office workers coming to and from their buildings. Our space is not highly visible to the public from the Harbour and completely invisible from Bourke St. It is however, extremely visible from the office floors above with any meeting rooms and corridors overlooking our site.
We spent a lot of time walking around the site and talking with office workers and general passers by.
There were some really key elements that stood out to us:
- Even when it is calm and still outside, within our site there is always wind. Wind comes in from both directions. There is even a ‘wind door’. When this is down the main circulation is through a small revolving door.
- It’s dark and cold with no life and all hard paving.
- Our site has slope and framed harbour views. It is mostly office circulation, and a smoking corner.
Ideas:
We talked about A LOT. in brief...
- Connections: bottom to top, left to right and through, the need to attract and distract people into our site, the idea of bring people in and spitting people back out. Do we want to create a usable space?
- The relationship and different experiences of Bourke Street and the Harbour boardwalk - what is the role of our thourougfare/corridor/ system
- Wind and sound. Stitching people together, stitching people to place.
- Work versus play, the head versus the heart, creating different environments
Who is Team 4
Team Vic Cabal is a collaboration of disparate creative individuals, brought together expressly to address the issues raised by the Urban Realities competition. Rather than construct a team of designers with aesthetic commonalities, we have aimed to create a collective with multifarious skills, experienced in adapting programmed situations into particular urban environments. We range in expertise from urban theatre makers and architects through to hospitality managers and environmental artists.
Team Vic Cabal is:
Michael Lewarne (joint principal) Fabricator + Tectonic Coordinator
Michael is an architect, artist and performer; his skills and interests lie in the site specific construct. He is currently on a quest to make manifest the illusory. www.redshift.com.au
Thomas A Rivard (joint principal) Fabricator + Content Synthesist
Tom is an architect, educator, writer and artist; he heads Lean Productions, a multi-disciplinary practice making buildings, objects and fables, and dedicated to bringing together all manner of collaborators in the common (and uncommon) pursuit of the impossible and the improbable.
Francesco Amendola Construction Manager + Systems Engineer
Franc has 10 years in all aspects of the construction industry, building everything from cabinetry and housing to mine infrastructure and bridges. He is currently completing a degree in Environmental Engineering at RMIT.
Chris Bickerton Digital Fabricator + Sonic Nostalgist
Chris is a Sydney based designer and educator. When he’s not out exploring temples in remote areas of South East Asia or ranting about the inherent advantages of the Danish cycle ways system, he is tinkering with his gramophone collection and cataloguing his collection of early 20th Century popular music.
Tega Brain Sustainability Facilitator + Social Mediator
Tega is a Sydney based artist, maker and environmental engineer. She has spent time building wetlands, creating interactive digital environments, sculptural experiments and videos. www.tegabrain.com
Lian Loke Soft Surface Fabricator + Interactive Technologist
Lian is a performer, designer and researcher, with the body as the central focus of her interdisciplinary practice. She works across many mediums including interactive technologies, costume, performance and installation.
Sergei Netchaef Sound Programmer + Urban Flaneur
Entangled in an audio-visual-architectural web of output and observation, Sergei has most recently investigated a simple, mobile architecture to negotiate the urban fabric of Berlin. Sergei is currently back in Melbourne constructing a built critique of Eisenmann, Tschumi and Koolhaas as part of a Master’s in Architecture at RMIT.
Maz Salt Hospitality Manager + Experience Curator
Maz has lived, and occasionally worked, in Melbourne, Sydney, Glasgow and Istanbul. He has studied and discontinued studies at many things including architecture and economics. Currently residing in Melbourne with wife and young daughter, Maz has created the renowned Section 8 bar, Baba Restaurant and Southpaw Bar along with organised innumerable events. www.section8.com.au
Hiroyasu Tsuri aka TWOONE Graphic Designer + Installation Artist
Hiro is a Japanese artist resident in Melbourne who works in various materials and techniques, from spray paint, clay moulding, metal work, linocut printing and sculpting wood. www.twooneelephant.com
Dario Vacirca Urban Artist + Staging Producer
Dario is an artist and producer working across contemporary art platforms. His current focus is on new genre public art and the nexus between interactivity, art-performance, creative social systems and dialogue. www.welltheatre.com
Specific roles requested by the competition are:
Team leader - Michael Lewarne
Treasurer - Tom Rivard
Media/blogger - Lian Loke
Construction - Frank Amendola
Urban Realities - Site 2 - Urban Filler - Team 7 Blanket Solution - Day Three
This is our site.
This is us jumping in our site.
This is a man sitting next to our site.
This is urban fill.
This is the process we did today.
This is our next three days.
This is our team.
-
We are all different people and the tricky part of this project is to make one thing. (or bunch of things)
It’s the problem with public space, this expectation that we should all agree on a safe and civil environment for everyone. In trying to please everyone, you risk either pleasing no-one or just making beige, no-place space.
We are already committed to layers and layers, and what happens when you design with disagreement and diversity and discovery?
Our process so far has been about splitting then coming back together, different teams into different depths then messy conversations to connect us. Perhaps the most pervasive bit is that the everyday, ticking of the clock, windy cold and sunny patches are the vices that will eventually glue something.
Not sure yet, but we can attest to all that our process is making lots of ideas and occupations, making public space through fill.
Please follow us on @URTeam7 for live updates or join our facebook page!
x Team 7
The Brief for Team 4
Our brief for Site 7 is Embedding, Implanting, Superimposing.
Your site is displaying body-dysmorphic symptoms impairing its occupational and social function. Your challenge is to treat this condition.
You are required to implant activity that exposes the potentials of the site and allows for further growth.
You must consider the dynamics of time: eg. night and day, site conditions, seasons etc.
We wondered what body-dysmorphia might be ... a constant anxiety over self-perceived body 'defects' often leading to suicide.
Site 7 looks like (from 4 sides): It juts out in front of the Woolshed Pub, on Harbour Esplanade.
After receiving our brief, we headed to our site (not far from the Cow in the Tree) and chalked out the site boundary. On arrival we were greeted by a security person from the neighbouring building, we had a short chat about what we were doing there - our first interaction with a local.
We spent some time wandering about the site, exploring what was on offer there and started to dream of possibilities.
SuperFlux6.
Urban Relalities. Landscape Urbanism 3 Day Design Challenge.
Day 1. 9.00am - 6.00pm
SuperFlux6 Site 6
Our brief is as follows:
URBAN / PLASTI
REMAKING///
PLASTIC///
ARTIFICIAL///
The site is forever undergoing transformations, but there are still visible flaws.
Your challenge is to augment the procedure through a new program.
You are required to use a limited number of materials and forms to create a highly spatial outcome.
You must consider the dynamics of time.
We hit the ground running and made our way to site 6, on the corner of Bourke Street and Harbour Esplanade, Docklands.
The team then looked for visual triggers, geo-spatial dynamics and a Q&A with pedestrians. SuperFlux spent the morning exploring the brief and discussing the interplay of possible materials, concepts and ways to engage with the community and execute the brief. Themes began to emerge: Imersive, Tactile, Scale, Mirror, Illusion, Flow and Spatial.
After lunch, more planning and workshopping of our core concepts continued. Having spent more time on the site the overarching theme of "Flow" was chosen due to the large volume of both foot traffic and bicycle riders moving through our space.
The team is currently exploring the interplay of flow through the site, improvising structures and forms to determine the nature of the flow in and through our location.
The brief interpreted///
The site is forever undergoing transformations,(FLOWS (PEOPLE AND TRAFFIC), CONSTRUCTION) but there are still visible flaws (CHAOS, DISORDER, DISUNITY, DANGER, TENSION)
Your challenge is to augment the procedure through a new program.
You are required to use a limited number of materials and forms to create a highly spatial outcome. (OUR SPACE IS FORMED BY THE CHOREOGRAPHY OF ARMITURES AND ADOPTED PROGRAMS) You must consider the dynamics of time.
That's all from SuperFlux6 for today. If you want to follow us in realtime, check out @superflux6 on twitter, or look for us on facebook.
And so it begins...
It has officially begun…
After the initial excitement of finally getting together as a group, and the decision to name ourselves Super 8 (other close contenders were The Mighty Docks, the GO! team, and
The Transformers), we were given our brief! And this is what it read…
Site. 3: Movement or Transfer of something to another situation, with effort.
Consider the site as a body that is lacking a vital organ. Your ch
allenge is to transfer an activity within the site to improve its daily function. You are required to use objects that have a reconceived function to generate a
playful spatial outcome. You must consider the dynamic of time e.g. night, day, site
condition, seasons, etc.
Our site runs along a boardwalk in front of high-rise commercial buildings. It is a grassy patch at the end of a long grass garden bed. Our site is opposite and existing art installation comprised of remnants of dock pylons, condensed into a cluster, wearing white hats. This site-specific work ignited our interest and from then on sparks were flying!
Many ideas were flowing! Ideas about, interaction, relation, excitement, interest, engagement, play, distraction and many more were all starting to grow inside us… From here we decided we also wanted to create something that would be experienced on many sensory levels, in order for it to be able
to be experienced on many levels and also in be able to be viewed across varying scales; near, far, under, over.
At this early stage, we are not wanting to commit to anything to early… And so the adventure begins…
Peace out.t
We are Site Five - T-Minus 66hrs
Through an exciting round of picking slips from a a hat, we received site Five. Site five is nicely situated at the south eastern edge of the docklands, with views out to the city and the harbor. As a team we are trying to look for a way to reinvigorate this corner into a hub to gather and re-imagine the docklands.
We took advantage of the beautiful weather and set up our discussion table next to the water's edge. We discussed not only our site and the implications an intervention will have in the immediate area, but what greater effect our project can achieve in the minds of the visitors we attract.
Before our lunch break, we spent some time to put our discussions down on paper. Visualizing our ideas gave us a better sense of what we are trying to accomplish and re-oriented a very tangent prone collection of ideas building upon each other.
Another visit too the site seemed reasonable and we packed up our table and moved the team to our site. What began as a coffee break discussion turned quickly into a storm of model building. Coffee lids, cups, sand, gravel, and whatever we could find around our site became materials for our mini-model. A more detailed brief will be posted soon so stay tuned.
See all our photos up until now on our facebook
Remember to follow us on twitter @URTeamONE
Day 3 Summary: Seeing the Sites
TEAM X: SITE 8 - Gestation
Shh...we've got a secret advantage...
Deftly led by Flynn, our team is now working through a collaborative process to shape our project. Here are the words on the butchers paper -
Want:
Organic
Free lines
Universiality
Tactile/touch
Static/interactive
Driftwood and hay bales
Play
Textual
Tangible
Cocoon (cubby house)
Intimate
Womb – feminine
Part of a bigger system
We’ve also been making friends with the locals, with some interesting results. Stay tuned…
Next – we want to make an intervention by tonight. Even though we don’t get a budget until 5, we can start now. How? Shh, it’s a secret advantage. Other teams: you’ll just have to come visit us waaay over the other side.
Now half the team is going to head back to the site to start playing, and I’m going with them! See you later.
Storylines for site 10
Our new home for the next 3 days is site 10. If you aren’t sure where it is, that’s because it’s waaay over the other side. About 30 mins walk from the workshop shed in fact. Our team leader may have called it the bitch site when receiving our site brief, but I think its true character is yet to be seen.
As the others talk about their initial reactions and our ideas for the space, I’m thinking about the stories for site 10. What are they and who do they involve? Overlooked by the still-incomplete second construction of the Melbourne wheel and bordered by an empty amusement park, a frozen skate rink and the entrance to Harbour Town outlet shopping district the site is still incomplete.
Mostly deserted on a beautiful sunny day, the site could feel eery…Maybe the park is haunted by ghostly children at night? Is the ice rink a chilly white elephant, not the winter institute the propaganda proclaims? How safe is the wheel? Perhaps the measurements are still out and tomorrow we’ll watch in horror as it topples towards us?
Or maybe on the weekends many people visit the ice rink to play hockey, to shop and ride the attractions happily.
What has happened that we don’t know? Our job is to heal the wound that disfigures the amusement corner, to graft the scar.
Team 2 - The MAD Collective
Team 4 Day 2 sightings of Vic Cabal
Sight 2: No action allowed
Sight 3: On the fence
Sight 4: Harbouring doubt
Sight 5: Bowerbird
Sight 6: Venting my spleen
Sight 7: In the mood for ...
Sight 8: Down the rabbit hole
Sight 9: My mate Edna
Sight 10: Fancy a cup of tea?