Showing posts with label Team 3. Show all posts
Showing posts with label Team 3. Show all posts

Saturday, July 30, 2011

Team Miskom final photo gallery

Hey everyone,

Here are all the high times and the low times, the pain, the glory and the beers at 10 am on Saturday morning when we finished.

Thanks all,

Team Miskom

http://www.flickr.com/photos/65786697@N02/?saved=1

The Final Hour. (48 minutes actually..)

Urban Graft.
The process is coming to a close, and we seem to be the only team successfully completed due to the other participants running frantically with ladders and plastic bags (what could they be building?) Maybe it's because we are the only team that worked all through the night on site.

Miskom, our own dream team of varied designers, landscape architects, artists, producers and media relations pro's, have managed to pull together a magnificent structure that embodies all that we dreamed and hoped of three days ago, and more.
The dream? Was easy. Sustainability. Ecology. Tactile. Beauty. The results? All and more. Our objective from everyone collectively, was that all would contribute and work on the design together. It has been a work of process, based on time and time in the end being a form of art that built our Urban Graft. Our ability to work together, and learn from each other, from our differentiating skills and minds, has also contributed to our structure of urban reality.

Our graft, built of mostly recycled materials, due to our ability to make the most of our highly dense area of construction, has managed to fufill the brief in all. The stitched together bandaged skin that is healing the inner shell of nature, surreal reality, and the consumable lifestyle of the harbour town site. The value of plants hanging from their roots, in a landscape bound to fail, and a house that is far from the serious, contributes to the site of the sick amusement corner, and the site that appears to be a deadened of humble values. However, just behind there is a piece of beauty in the Mooney Ponds Creek, with the reminiscent of the original wetlands of the docklands site. Bringing nature back into its place, and creating a site of reflection, peace, free and a place of play we have in all contributed to our collective ethos, concept and brief.

Photo gallery to illustrate our process coming next!

Team Miskom Project Description

Introduction:
Located adjacent to Melbourne’s Ice-House, an unused amusement park and a dysfunctional ferris wheel, the Team 3 site sits central to these man made surrounds. Nearby seating and young saplings add to what is essentially a barren landscape within an over-scaled built environment.
This environment is branded ‘Harbourtown’ and is currently suffering from lack of commercial success due to the failure of the nearby ‘Melbourne Eye’. It’s left the commercial precinct in a sick state, so much so that local business’ rent have been reduced to encourage the owners to continue with their leases which in effect will encourage public interest and commercial gain!

Design Intent:

An alien landscape exists in need of healing. Here sits an alien form - healing.

Our design proposition is foreign to Docklands, yet it provokes familiar and intimate memories. Grafted onto site, the arching form grows from the ground plane to enclose and reveal. An exterior skin invites exploration within where a nexus of green connects healer with earth through human connection - healing.

Detail:
The knitting, weaving and grafting of materials emphasize the human act of making - leading to a response through a tactile experience further re-enforcing the impact of healing by a ‘grafted’ form.
Recycled 12mm diameter reinforcement as the ground structure provides the support from which 40mm agricultural polypipe bends to form a framework. Additional 2mm thick wire struts are interlaced throughout the polypipe for secondary support.
An external skin of recycled packing material is knitted together with wool, sculpted to the polypipe framework. Local Hay between internal and external skins exists, yet a selection of native plants are centrally located - upside down.

Team MisKom Update

Working through the night and living the 72hr dream. Team MisKom is awaiting dawn so the cafes can open and the coffee start flowing. Propaganda was issued last night at the ice-house (1000 pamphlets). Tom has been bitten on the chest by something and may need to visit the doctor. It could be insects hiding in our material - come down and see how we've gone! Next update is project description.

Friday, July 29, 2011

What will it be?





The combination of found, recycled and bought materials are weaving together. Our team is split into work groups and our design is taking shape. Now we need to bring them together to solve all the parts of the mystery...

Thursday, July 28, 2011

Sourcing materials...

The materials of the project need to reflect the ethos and design considerations we have. Sustainability, the life-cycle of the materials and re-using what we can are key. Sourcing missions are important, using what we already have, the celair, bubble-wrap and pallets that we have found in Docklands dumpsters, and finding weeds and moss from around the area. We are cleaning, gleaning and re-working with what we have and finding that we should justify every time we buy something, if we need it and how we might up-cycle it. We are working with chicken wire and hay that can then be taken to a farm in Birregurra for fencing a veggie garden. The structure itself could be taken to a new environment and be clad in different materials.



Journey to site 10




Our team have been thinking about the whole of Docklands, not just our site. The photos below show our journey to the site, an apt illustration of some of Dockland's issues as a whole - discordant buildings, getting lost, bewildering structures and elements.

After arriving at the site and initial brainstorming, a group of us took a 20 minute walk without talking or taking photos around the area of our site. We soaked in all the surrounding landscapes - the monolith of CostCo, the roaring freeway, the colourful but (now)silent amusement park and surprising peaceful wetland with bird life. All of these things are now going into our project in different ways - thanks Flynn for facilitating the walk.

An update and summary

Our team are now finalising the design ready for proposal. We want to create something interactive and organic, grafting the space like skin, with a tactile character - maybe even a "Please Take One".

There are a lot of ideas and the challenge has been to move from enjoying the conceptual process to the nitty-gritty - how do we make something that resembles our discussion in a short period with limited budget? This morning we gave ourselves some time limits for discussion and decisions and it's worked.

We've settled on a structure - an enclosure for people to move through - with elements for play and contemplation. We want to strongly incorporate found objects and utilise the relationships we've formed with folk who are working around our site - they've been very kind!

The plan of attack: We are now working in 3 separate groups to focus brains and harness the conversations towards an outcome.
Team Tom & Angus & Xavier - Structure construction. This team is now working on the inner skeleton of our project that will hold up the rest of the concept. By 12 we want the engineering and scale drawing for our proposal finalised.
Team Liz & Lou & Kirsty - The outer covering. Team 3 have gone back to the site to assess the found materials we have access to and work out the practicalities of pulling them together.
Team Flynn & Briony & Cliff - The inside experience. This team are talking about the tactile experience we want to create inside our structure, how to affix things - and the budget.

The shape is still taking form but by midday we hope we'll have a proposal for sign off, ready to start shopping and prep this afternoon.

My job - once I've posted this - is to rough out the budget and workplan. Then this afternoon hopefully some fun making play time!

About the broken amusement corner

While the team is finalising our design ready to propose for sign off, here are some photos to actually show you the story of our site and Team Miskom.

Wednesday, July 27, 2011

Team Miskom (Team 3)



Hello Urban Realities, we are Miskom - miscellaneous, communication, mis....

We all met for dinner last night (missing only Clifford who is now joining the other team members for breakfast!).
We discussed a lot of ideas about Docklands, space, interests and what we wanted the team to be about. There will be more soon, but in summary:
The Miskom ethos is… Natural, engaging with the elements, interactive, incorporating permanence and impermanence, tactile, intimate, articulate, considered and maybe a bit funny.
Heres a bit about us and what we'll be doing over the next 3 days:
Tom Gooch – Team Leader
Interested in Strategic Landscape Adaptation in the urban environment and testing ideas at varying scales. Thomas works a Landscape Architect bringing to the team substantial design and project experience in the public domain. Thomas enjoys urban farming, ocean swimming and cloudspotting amongst other things.

Kirsty Hustwick– Chief documentarian
Kirsty is a masters student interested in art in the public realm and urban narratives. Her studies have included Docklands and its history.
Louise Miller – General hands-on maker and creator, catering
Sculptor and worker of industrial materials in artistic projects.
Angus Durkin – Workshop coordinator, technical supervisor, OHS
After growing up on an organic farm, Angus has studied furniture design and work in the private sector designing public furniture. He is now in his 4
th year of a double degree in landscape architecture. He also has a multi-media art exhibition opening this Thursday!
Xavier Cadorel – Engineer, timber and sustainable design expert Xavier has a background in Civil Engineering but switched to architecture when concrete boxes weren’t making him happy. He has worked on zero carbon houses in NZ and the Hyatt in Melbourne. Also - Xavier is French and his name means “new house” in Basque.
Briony Galligan – Blogging, First Aid, Driver Briony works as a producer for the Next Wave Festival with public space artists. She has her own art practice with an exhibition that opened last week.
Flynn Hart – Process Design Flynn works for a Darebin council as a Landscape Architect. He is also a director of Project Pollen, which arose from the Urban Pollinators project - http://www.projectpollen.typepad.com/. He enjoys collaboration, fixing things, gardening and photography and believes in design for social good.
Elizabeth Dansie – General hands-on maker and creator, DriverAlso, Interior Architect, and crafter. Elizabeth trained as an Interior Architect in Adelaide. She now lives in Melbourne, and is working starting her own business creating and selling cards, magnets, booties, and all things creative. You can find her current work at: www.velvetlyric.etsy.com
She loves patterns, textures, and lighting when it comes to architecture, and can't wait to start designing and building in the competition.
Two images
(Tadao Ando. Church of the light)
Erin Farley – Driver, Blogger, General jobs what ever (that's me!) Erin has a background in media and communications but is now trying new things by working as a project officer for the Yarra Energy Foundation. She is interested in the relationship between space, sustainability and well being.
Clifford Dean - Driver, Design, Construction, Visuals Cliff is currently studying Landscape Architecture, Architecture and graphic Design at QUT. His interests are simplicity irregularity and perishability